Note that under Windows, file associations won't work with this version of Sweet Home 3D. Īs a special bonus, this first portable version comes with the 639 free 3D models currently available:Īnd with the 22 languages in which Sweet Home 3D was translated (including the recently contributed Dutch and Turkish translations): If you don't have an application able to uncompress the downloaded archive, you may use 7-Zip, a free utility available for download at. Whether you use this portable version or the other ones available for download, a SH3D file remains autonomous and contains all the required data to be edited whatever furniture or textures were imported on a computer. This lets you use Sweet Home 3D with the same configuration from a computer to another by just copying the folder where the archive was deployed, or by storing it on a movable drive like a USB key. These applications are configured to store user preferences and imported data in a sub folder named "data". If you're interested, click on the following link to download it from from :Īs explained in the README.TXT file coming with this archive, this portable version contains applications able to run Sweet Home 3D under Windows 32 bits, Windows 64 bits, Mac OS X, Linux 32 bits and Linux 64 bits. Happy birthday Sweet Home 3D! Portable version of Sweet Home 3Dįor this special birthday, I'm happy to announce the availability of a new portable version of Sweet Home 3D 3.6. obj, and then lay them into each other at the decided angles and then attach flashings and any other details.The version 1.0 of Sweet Home 3D was released 5 years ago, on September 12, 2007. My usual way to make a roof is by deciding the roof angles, calculate walls for each roof section. Now I will attach the flashings and other details. To set percentage and angle for a corrugated texture for each roof section was quick. I tried it with a 25deg hipped roof for an L shaped house and it worked well. There are such UV tools in other modeling software The reason for the texture error is that the texture coordinates are calculated incorrectlyĥ polygon vertices V, corresponding to 5 VTīring 5 V's into 3D space,The apex of a partially sloping roof can be seen.īut it is not easy to calculate the correct texture coordinate value, and I don't know I will put it here when I have first version. I've start to make a logical diagram for this plugin like in '70+ years. Now I'll try to be more clearly organized. Roof projection -> compute roof -> create shape -> add to Home Plane. I've study about 3D Plane equation for few weeks and appear is not so complicated as seems at first view.įor this version I've work in frog, with out a plan and try, test and fail without a clear target. I will let this path for other volunteers(if any).Īs I've already say, I will try another approach (if the life time hope permit). The part responsible with roof computation (partially mine, partially stolen) don't work as expected. Of course, are made with your code from PlanControler. Inner polygons seem to be generally accurate When all else fails, read the instructions.Murphy's Law A computer program does what you tell it to do, not what you want it to do. Now you have to set textures and texture angle: Set roof faces angle -> OK (optionally check inner polygons).Select a room (manually made or trout Autodimensioning)).Someone else could make a highway from this" In the series of YAUP: GenerateRoof plugin v1.0 alphaĪ:"It's a path trout jungle.
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